How to use with Nuxt
This guide shows how to use Socket.IO within a Nuxt application.
Server
Under the hood, Nuxt uses Nitro to handle the HTTP requests.
There are two steps to attach a Socket.IO server to a Nitro server:
Enable WebSockets
WebSockets support in Nitro is currently experimental, so it needs to be manually enabled:
// https://nuxt.com/docs/api/configuration/nuxt-config
export default defineNuxtConfig({
devtools: {
enabled: true
},
+ nitro: {
+ experimental: {
+ websocket: true
+ },
+ }
})
Reference: https://nitro.unjs.io/guide/websocket
Hook the Socket.IO server
Our Socket.IO server is created in a Nitro plugin:
import type { NitroApp } from "nitropack";
import { Server as Engine } from "engine.io";
import { Server } from "socket.io";
import { defineEventHandler } from "h3";
export default defineNitroPlugin((nitroApp: NitroApp) => {
const engine = new Engine();
const io = new Server();
io.bind(engine);
io.on("connection", (socket) => {
// ...
});
nitroApp.router.use("/socket.io/", defineEventHandler({
handler(event) {
engine.handleRequest(event.node.req, event.node.res);
event._handled = true;
},
websocket: {
open(peer) {
const nodeContext = peer.ctx.node;
const req = nodeContext.req;
// @ts-expect-error private method
engine.prepare(req);
const rawSocket = nodeContext.req.socket;
const websocket = nodeContext.ws;
// @ts-expect-error private method
engine.onWebSocket(req, rawSocket, websocket);
}
}
}));
});
And voilà!
Client
On the client side, all tips from our Vue 3 guide are valid.
The only difference is that you need to exclude the Socket.IO client from server-side rendering (SSR):
Structure:
├── components
│ ├── Connection.client.vue
│ └── socket.ts
...
import { io } from "socket.io-client";
export const socket = io();
<script setup>
import { socket } from "./socket";
const isConnected = ref(false);
const transport = ref("N/A");
if (socket.connected) {
onConnect();
}
function onConnect() {
isConnected.value = true;
transport.value = socket.io.engine.transport.name;
socket.io.engine.on("upgrade", (rawTransport) => {
transport.value = rawTransport.name;
});
}
function onDisconnect() {
isConnected.value = false;
transport.value = "N/A";
}
socket.on("connect", onConnect);
socket.on("disconnect", onDisconnect);
onBeforeUnmount(() => {
socket.off("connect", onConnect);
socket.off("disconnect", onDisconnect);
});
</script>
<template>
<div>
<p>Status: {{ isConnected ? "connected" : "disconnected" }}</p>
<p>Transport: {{ transport }}</p>
</div>
</template>
The .client
suffix in Connection.client.vue
indicates that the component is meant to be rendered only client-side (no SSR).
Reference: https://nuxt.com/docs/guide/directory-structure/components#client-components
In the example above, the transport
variable is the low-level transport used to establish the Socket.IO connection, which can be either:
- HTTP long-polling (
"polling"
) - WebSocket (
"websocket"
) - WebTransport (
"webtransport"
)
If everything went well, you should see:
Status: connected
Transport: websocket
You can then exchange messages between the Socket.IO server and client with:
socket.emit()
to send messages
socket.emit("hello", "world");
socket.on()
to receive messages
socket.on("hello", (value) => {
// ...
});
That's all folks, thanks for reading!